Tiberium (INI flag): Difference between revisions
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Defines the probability of this crate spawning Tiberium/Ore patches when it is collected. See [{{f|Powerups|link}}] for description and format. | Defines the probability of this crate spawning Tiberium/Ore patches when it is collected. See [{{f|Powerups|link}}] for description and format. | ||
== OverlayTypes == | == OverlayTypes == | ||
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}} | }} | ||
If set to yes, this OverlayType is treated as Tiberium, in other words, it will use the growth logic applicable to TiberiumTypes. It also has the added side effect of giving this OverlayType {{f|Armor|wood|link}}. | If set to yes, this OverlayType is treated as Tiberium, in other words, it will use the growth logic applicable to TiberiumTypes. It also has the added side effect of giving this OverlayType {{f|Armor|wood|link}}. | ||
==See Also== | |||
[[Tiberiums]] | |||
[[Random Map Generator]] | |||
[[Category: Rules(md).ini Flags]] | [[Category: Rules(md).ini Flags]] | ||
[[Category: RMG(md).ini Flags]] | [[Category: RMG(md).ini Flags]] | ||
[[Category: Powerups Flags]] | [[Category: Powerups Flags]] | ||
Revision as of 23:06, 9 April 2025
Warheads
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| Flag: | Tiberium |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Warheads |
This flag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell.
[Powerups]
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| Flag: | Tiberium |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | [Powerups] |
Defines the probability of this crate spawning Tiberium/Ore patches when it is collected. See [Powerups] for description and format.
OverlayTypes
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| Flag: | Tiberium |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | OverlayTypes |
If set to yes, this OverlayType is treated as Tiberium, in other words, it will use the growth logic applicable to TiberiumTypes. It also has the added side effect of giving this OverlayType Armor=wood.





