Jump to content

Stolen Tech Logic: Difference between revisions

From ModEnc²
en>DCoder
m Needs sections on TS and RA1
en>EvilRenegade
m Replacing Template:TTL with Template:F.
Line 1: Line 1:
The Infiltration System controls the effects of sending an [[InfantryType]] with {{TTL|Agent|yes}} into a building.
The Infiltration System controls the effects of sending an [[InfantryType]] with {{f|Agent|yes|link}} into a building.


Certain terms that are used below:
Certain terms that are used below:
Line 19: Line 19:
! style="text-align: center; " | for ''TargetHouse''
! style="text-align: center; " | for ''TargetHouse''
|-
|-
|{{TTL|Radar|yes}}
|{{f|Radar|yes|link}}
|''TargetHouse'''s shroud is reset, unless he also owns a structure with {{TTL|SpySat|yes}}
|''TargetHouse'''s shroud is reset, unless he also owns a structure with {{f|SpySat|yes|link}}
| {{Tt|[EVA_BuildingInfRadarSabotaged]}}
| {{Tt|[EVA_BuildingInfRadarSabotaged]}}
| {{Tt|[EVA_RadarSabotaged]}}
| {{Tt|[EVA_RadarSabotaged]}}
|-
|-
|{{TTL|Power|positiveValue}}
|{{f|Power|positiveValue|link}}
|''TargetHouse'''s power is disabled for {{sl|General|SpyPowerBlackout}} frames
|''TargetHouse'''s power is disabled for {{sl|General|SpyPowerBlackout}} frames
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_EnemyBasePoweredDown]}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_EnemyBasePoweredDown]}}
|{{Tt|[EVA_PowerSabotaged]}}
|{{Tt|[EVA_PowerSabotaged]}}
|-
|-
|{{TTL|SuperWeapon|validValue}}
|{{f|SuperWeapon|validValue|link}}
|''Target'''s SuperWeapon timer is reset
|''Target'''s SuperWeapon timer is reset
|{{Tt|[EVA_BuildingInfiltrated]}}
|{{Tt|[EVA_BuildingInfiltrated]}}
|none
|none
|-
|-
|{{TTL|Storage|positiveValue}}
|{{f|Storage|positiveValue|link}}
|{{sl|General|SpyMoneyStealPercent}} percentage of ''TargetHouse'''s money is taken away and granted to ''SourceHouse''
|{{sl|General|SpyMoneyStealPercent}} percentage of ''TargetHouse'''s money is taken away and granted to ''SourceHouse''
|{{Tt|[EVA_BuildingInfCashStolen]}}
|{{Tt|[EVA_BuildingInfCashStolen]}}
|{{Tt|[EVA_CashStolen]}}
|{{Tt|[EVA_CashStolen]}}
|-
|-
|{{TTL|AIBasePlanningSide|0}} <br>and is part of {{sl|AI|BuildTech}}
|{{f|AIBasePlanningSide|0|link}} <br>and is part of {{sl|AI|BuildTech}}
|''SourceHouse'' gains the ability to build units with {{TTL|RequiresStolenAlliedTech|yes}}
|''SourceHouse'' gains the ability to build units with {{f|RequiresStolenAlliedTech|yes|link}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_TechnologyStolen]}}
|{{Tt|[EVA_TechnologyStolen]}}
|-
|-
|{{TTL|AIBasePlanningSide|1}} <br>and is part of {{sl|AI|BuildTech}}
|{{f|AIBasePlanningSide|1|link}} <br>and is part of {{sl|AI|BuildTech}}
|''SourceHouse'' gains the ability to build units with {{TTL|RequiresStolenSovietTech|yes}}
|''SourceHouse'' gains the ability to build units with {{f|RequiresStolenSovietTech|yes|link}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_TechnologyStolen]}}
|{{Tt|[EVA_TechnologyStolen]}}
|-
|-
|{{yro}}{{TTL|AIBasePlanningSide|otherValue}} <br>and is part of {{sl|AI|BuildTech}}
|{{yro}}{{f|AIBasePlanningSide|otherValue|link}} <br>and is part of {{sl|AI|BuildTech}}
|''SourceHouse'' gains the ability to build units with {{TTL|RequiresStolenThirdTech|yes}}
|''SourceHouse'' gains the ability to build units with {{f|RequiresStolenThirdTech|yes|link}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_TechnologyStolen]}}
|{{Tt|[EVA_TechnologyStolen]}}
|-
|-
|{{TTL|Factory|InfantryType}}
|{{f|Factory|InfantryType|link}}
|For the remainder of the game, all [[InfantryTypes]] built by ''SourceHouse'' will start out as veteran<br>In addition, their cameos will be displayed as {{TTL|AltCameo}} instead of {{TTL|Cameo}}
|For the remainder of the game, all [[InfantryTypes]] built by ''SourceHouse'' will start out as veteran<br>In addition, their cameos will be displayed as {{f|AltCameo|link}} instead of {{f|Cameo|link}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_TechnologyStolen]}}
|{{Tt|[EVA_TechnologyStolen]}}
|-
|-
|{{TTL|Factory|UnitType}}
|{{f|Factory|UnitType|link}}
|For the remainder of the game, all [[VehicleTypes]] with {{TTL|Naval|no}} and {{TTL|Trainable|yes}} (and [[BuildingTypes]] which {{TTL|UndeploysInto}} such [[VehicleTypes]]) built by ''SourceHouse'' will start out as veteran<br>In addition, their cameos will be displayed as {{TTL|AltCameo}} instead of {{TTL|Cameo}} ({{W}} see [[#Bugs|Bugs]])
|For the remainder of the game, all [[VehicleTypes]] with {{f|Naval|no|link}} and {{f|Trainable|yes|link}} (and [[BuildingTypes]] which {{f|UndeploysInto|link}} such [[VehicleTypes]]) built by ''SourceHouse'' will start out as veteran<br>In addition, their cameos will be displayed as {{f|AltCameo|link}} instead of {{f|Cameo|link}} ({{W}} see [[#Bugs|Bugs]])
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}}
|{{Tt|[EVA_TechnologyStolen]}}
|{{Tt|[EVA_TechnologyStolen]}}
Line 66: Line 66:


{{Bugs}}
{{Bugs}}
Infiltrating a War Factory switches the cameos of {{TTL|Naval|yes}} units to the veteran version, but they start out rookie as usual. Same for buildings that undeploy into such units.
Infiltrating a War Factory switches the cameos of {{f|Naval|yes|link}} units to the veteran version, but they start out rookie as usual. Same for buildings that undeploy into such units.


[[Category: Systems]]
[[Category: Systems]]

Revision as of 10:42, 27 November 2009

The Infiltration System controls the effects of sending an InfantryType with Agent=yes into a building.

Certain terms that are used below:

Target - Building that has been infiltrated
TargetHouse - House owning the Target building
SourceHouse - House owning the infantry which infiltrated the Target building
If SourceHouse and TargetHouse are allies, no effect happens.


In Red Alert 2 and Yuri's Revenge

Effects
If the Target is/has this happens EVA events
only for human players
for SourceHouse for TargetHouse
Radar=yes TargetHouse's shroud is reset, unless he also owns a structure with SpySat=yes [EVA_BuildingInfRadarSabotaged] [EVA_RadarSabotaged]
Power=positiveValue TargetHouse's power is disabled for [General]SpyPowerBlackout= frames [EVA_BuildingInfiltrated], [EVA_EnemyBasePoweredDown] [EVA_PowerSabotaged]
SuperWeapon=validValue Target's SuperWeapon timer is reset [EVA_BuildingInfiltrated] none
Storage=positiveValue [General]SpyMoneyStealPercent= percentage of TargetHouse's money is taken away and granted to SourceHouse [EVA_BuildingInfCashStolen] [EVA_CashStolen]
AIBasePlanningSide=0
and is part of [AI]BuildTech=
SourceHouse gains the ability to build units with RequiresStolenAlliedTech=yes [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]
AIBasePlanningSide=1
and is part of [AI]BuildTech=
SourceHouse gains the ability to build units with RequiresStolenSovietTech=yes [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]
AIBasePlanningSide=otherValue
and is part of [AI]BuildTech=
SourceHouse gains the ability to build units with RequiresStolenThirdTech=yes [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]
Factory=InfantryType For the remainder of the game, all InfantryTypes built by SourceHouse will start out as veteran
In addition, their cameos will be displayed as AltCameo instead of Cameo
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]
Factory=UnitType For the remainder of the game, all VehicleTypes with Naval=no and Trainable=yes (and BuildingTypes which UndeploysInto such VehicleTypes) built by SourceHouse will start out as veteran
In addition, their cameos will be displayed as AltCameo instead of Cameo ( see Bugs)
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] [EVA_TechnologyStolen]

Bugs/Side-Effects/Unexpected Limitations Infiltrating a War Factory switches the cameos of Naval=yes units to the veteran version, but they start out rookie as usual. Same for buildings that undeploy into such units.