Stolen Tech Logic: Difference between revisions
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en>DCoder m Needs sections on TS and RA1 |
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The Infiltration System controls the effects of sending an [[InfantryType]] with {{ | The Infiltration System controls the effects of sending an [[InfantryType]] with {{f|Agent|yes|link}} into a building. | ||
Certain terms that are used below: | Certain terms that are used below: | ||
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! style="text-align: center; " | for ''TargetHouse'' | ! style="text-align: center; " | for ''TargetHouse'' | ||
|- | |- | ||
|{{ | |{{f|Radar|yes|link}} | ||
|''TargetHouse'''s shroud is reset, unless he also owns a structure with {{ | |''TargetHouse'''s shroud is reset, unless he also owns a structure with {{f|SpySat|yes|link}} | ||
| {{Tt|[EVA_BuildingInfRadarSabotaged]}} | | {{Tt|[EVA_BuildingInfRadarSabotaged]}} | ||
| {{Tt|[EVA_RadarSabotaged]}} | | {{Tt|[EVA_RadarSabotaged]}} | ||
|- | |- | ||
|{{ | |{{f|Power|positiveValue|link}} | ||
|''TargetHouse'''s power is disabled for {{sl|General|SpyPowerBlackout}} frames | |''TargetHouse'''s power is disabled for {{sl|General|SpyPowerBlackout}} frames | ||
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_EnemyBasePoweredDown]}} | |{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_EnemyBasePoweredDown]}} | ||
|{{Tt|[EVA_PowerSabotaged]}} | |{{Tt|[EVA_PowerSabotaged]}} | ||
|- | |- | ||
|{{ | |{{f|SuperWeapon|validValue|link}} | ||
|''Target'''s SuperWeapon timer is reset | |''Target'''s SuperWeapon timer is reset | ||
|{{Tt|[EVA_BuildingInfiltrated]}} | |{{Tt|[EVA_BuildingInfiltrated]}} | ||
|none | |none | ||
|- | |- | ||
|{{ | |{{f|Storage|positiveValue|link}} | ||
|{{sl|General|SpyMoneyStealPercent}} percentage of ''TargetHouse'''s money is taken away and granted to ''SourceHouse'' | |{{sl|General|SpyMoneyStealPercent}} percentage of ''TargetHouse'''s money is taken away and granted to ''SourceHouse'' | ||
|{{Tt|[EVA_BuildingInfCashStolen]}} | |{{Tt|[EVA_BuildingInfCashStolen]}} | ||
|{{Tt|[EVA_CashStolen]}} | |{{Tt|[EVA_CashStolen]}} | ||
|- | |- | ||
|{{ | |{{f|AIBasePlanningSide|0|link}} <br>and is part of {{sl|AI|BuildTech}} | ||
|''SourceHouse'' gains the ability to build units with {{ | |''SourceHouse'' gains the ability to build units with {{f|RequiresStolenAlliedTech|yes|link}} | ||
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | |{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | ||
|{{Tt|[EVA_TechnologyStolen]}} | |{{Tt|[EVA_TechnologyStolen]}} | ||
|- | |- | ||
|{{ | |{{f|AIBasePlanningSide|1|link}} <br>and is part of {{sl|AI|BuildTech}} | ||
|''SourceHouse'' gains the ability to build units with {{ | |''SourceHouse'' gains the ability to build units with {{f|RequiresStolenSovietTech|yes|link}} | ||
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | |{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | ||
|{{Tt|[EVA_TechnologyStolen]}} | |{{Tt|[EVA_TechnologyStolen]}} | ||
|- | |- | ||
|{{yro}}{{ | |{{yro}}{{f|AIBasePlanningSide|otherValue|link}} <br>and is part of {{sl|AI|BuildTech}} | ||
|''SourceHouse'' gains the ability to build units with {{ | |''SourceHouse'' gains the ability to build units with {{f|RequiresStolenThirdTech|yes|link}} | ||
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | |{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | ||
|{{Tt|[EVA_TechnologyStolen]}} | |{{Tt|[EVA_TechnologyStolen]}} | ||
|- | |- | ||
|{{ | |{{f|Factory|InfantryType|link}} | ||
|For the remainder of the game, all [[InfantryTypes]] built by ''SourceHouse'' will start out as veteran<br>In addition, their cameos will be displayed as {{ | |For the remainder of the game, all [[InfantryTypes]] built by ''SourceHouse'' will start out as veteran<br>In addition, their cameos will be displayed as {{f|AltCameo|link}} instead of {{f|Cameo|link}} | ||
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | |{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | ||
|{{Tt|[EVA_TechnologyStolen]}} | |{{Tt|[EVA_TechnologyStolen]}} | ||
|- | |- | ||
|{{ | |{{f|Factory|UnitType|link}} | ||
|For the remainder of the game, all [[VehicleTypes]] with {{ | |For the remainder of the game, all [[VehicleTypes]] with {{f|Naval|no|link}} and {{f|Trainable|yes|link}} (and [[BuildingTypes]] which {{f|UndeploysInto|link}} such [[VehicleTypes]]) built by ''SourceHouse'' will start out as veteran<br>In addition, their cameos will be displayed as {{f|AltCameo|link}} instead of {{f|Cameo|link}} ({{W}} see [[#Bugs|Bugs]]) | ||
|{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | |{{Tt|[EVA_BuildingInfiltrated]}}, {{Tt|[EVA_NewTechnologyAcquired]}} | ||
|{{Tt|[EVA_TechnologyStolen]}} | |{{Tt|[EVA_TechnologyStolen]}} | ||
| Line 66: | Line 66: | ||
{{Bugs}} | {{Bugs}} | ||
Infiltrating a War Factory switches the cameos of {{ | Infiltrating a War Factory switches the cameos of {{f|Naval|yes|link}} units to the veteran version, but they start out rookie as usual. Same for buildings that undeploy into such units. | ||
[[Category: Systems]] | [[Category: Systems]] | ||
Revision as of 10:42, 27 November 2009
The Infiltration System controls the effects of sending an InfantryType with Agent=yes into a building.
Certain terms that are used below:
- Target - Building that has been infiltrated
- TargetHouse - House owning the Target building
- SourceHouse - House owning the infantry which infiltrated the Target building
If SourceHouse and TargetHouse are allies, no effect happens.
In Red Alert 2 and Yuri's Revenge
| If the Target is/has | this happens | EVA events only for human players | |
|---|---|---|---|
| for SourceHouse | for TargetHouse | ||
| Radar=yes | TargetHouse's shroud is reset, unless he also owns a structure with SpySat=yes | [EVA_BuildingInfRadarSabotaged] | [EVA_RadarSabotaged] |
| Power=positiveValue | TargetHouse's power is disabled for [General]→SpyPowerBlackout= frames | [EVA_BuildingInfiltrated], [EVA_EnemyBasePoweredDown] | [EVA_PowerSabotaged] |
| SuperWeapon=validValue | Target's SuperWeapon timer is reset | [EVA_BuildingInfiltrated] | none |
| Storage=positiveValue | [General]→SpyMoneyStealPercent= percentage of TargetHouse's money is taken away and granted to SourceHouse | [EVA_BuildingInfCashStolen] | [EVA_CashStolen] |
| AIBasePlanningSide=0 and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with RequiresStolenAlliedTech=yes | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
| AIBasePlanningSide=1 and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with RequiresStolenSovietTech=yes | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
and is part of [AI]→BuildTech= |
SourceHouse gains the ability to build units with RequiresStolenThirdTech=yes | [EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
| Factory=InfantryType | For the remainder of the game, all InfantryTypes built by SourceHouse will start out as veteran In addition, their cameos will be displayed as AltCameo instead of Cameo |
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
| Factory=UnitType | For the remainder of the game, all VehicleTypes with Naval=no and Trainable=yes (and BuildingTypes which UndeploysInto such VehicleTypes) built by SourceHouse will start out as veteran In addition, their cameos will be displayed as AltCameo instead of Cameo ( |
[EVA_BuildingInfiltrated], [EVA_NewTechnologyAcquired] | [EVA_TechnologyStolen] |
Bugs/Side-Effects/Unexpected Limitations
Infiltrating a War Factory switches the cameos of Naval=yes units to the veteran version, but they start out rookie as usual. Same for buildings that undeploy into such units.