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From ModEnc²
en>Renegade
Updated template.
en>Renegade
Great. I'm guilty of it, too; no idea about the games supporting this - gut feeling is TS and FS support it, too, maybe even RA
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{{flag|name=Text|files=eva(md).ini|values=String|types=EVA sound sections|ra2=yes|yr=yes|rp=yes}}
{{flag|name=Text|files=eva(md).ini|values=String|types=EVA sound sections|ra2=yes|yr=yes|rp=yes}}
<tt>Text=</tt>, from eva(md).ini, serves no actual purpose in the game. It's nothing but a place for the author to note what exactly this certain EVA sound overlay says.
<tt>Text=</tt>, from eva(md).ini, serves no actual purpose in the game. It's nothing but a place for the author to note what exactly this particular EVA sound overlay says.
 
 
{{flag|name=Text|files=subtitle.txt|values=String|types=Subtitle sections|ra2=yes|yr=yes|rp=yes}}
In [[Subtitle|subtitle.txt]] sections, {{f|Text|""}} is used to define the actual statement of the given subtitle.


[[Category:INI Flags]]
[[Category:INI Flags]]
[[Category:eva(md).ini Flags]]
[[Category:eva(md).ini Flags]]
[[Category:subtitle.txt Flags]]

Revision as of 03:53, 11 December 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Text
File(s): eva(md).ini
Values: String
Applicable to: EVA sound sections


Text=, from eva(md).ini, serves no actual purpose in the game. It's nothing but a place for the author to note what exactly this particular EVA sound overlay says.


Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Text
File(s): subtitle.txt
Values: String
Applicable to: Subtitle sections


In subtitle.txt sections, Text="" is used to define the actual statement of the given subtitle.