Terrain (maps): Difference between revisions
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This section is responsible for pre-placed [[TerrainTypes]] that should appear on the map. | This section is responsible for pre-placed [[TerrainTypes]] that should appear on the map. | ||
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== Section == | == Section == | ||
Revision as of 17:02, 23 June 2008
This section is responsible for pre-placed TerrainTypes that should appear on the map.
Section
Tiberian Dawn
Red Alert, Counterstrike, Aftermath
Tiberian Sun, Firestorm, Red Alert 2, Yuri's Revenge
The [Terrain] section in a map takes this format:
[Terrain] COORDS=TERRAIN_ID
| String | Meaning |
|---|---|
| COORDS | This is a number that stores the coordinates of the destination cell. Their format depends on the value of [Basic]→NewINIFormat= : when it's less than four, the number is Y * 128 + X, otherwise it's Y * 1000 + X. The X and Y coordinates can be seen in the status bar when hovering the mouse over the cell in FinalSun/FinalAlert 2. |
| TERRAIN_ID | The TerrainType's ID. |