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Super Weapon Lighting: Difference between revisions

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<h1>Super Weapon Lighting</h1>
<h1>Super Weapon Lighting</h1>
{{Flag
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|files={{Categ|Rules(md).ini}}
|values=?
|values=?

Revision as of 12:28, 19 August 2024

Super Weapon Lighting

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Super Weapon Lighting
File(s): Rules(md).ini
Values: ?
Special Values: -1
Default: ?
Applicable to: SuperWeaponTypes

This flag is part of Ares. Do not use it without Ares installed.



The three major super weapons allow for a temporary change of lighting. You can change any of these values without having to change the others, too. If you want to use the scenario's respective default value, use -1 for ambient or colors.

Light.Enabled= (boolean): Whether the lighting gets respected or not. Currently only the primary super weapons support lighting changes.
Light.Ambient= (int): The brightness of the environment. Too high values will cause a slow-down.
Light.Red= (int): The red component of the lighting.
Light.Green= (int): The green component of the lighting.
Light.Blue= (int): The blue component of the lighting.