SuperWeaponsAllowed: Difference between revisions
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not Super Weapons can be used in the game. Note that this only affects those Super Weapons which have DisableableFromShell | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=yes | |||
|types={{categ|MultiplayerDialogSettings}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not Super Weapons can be used in the game. Note that this only affects those Super Weapons which have {{f|DisableableFromShell|yes|link}} set. Note that the addition of this logic to allow disabling of Super Weapons has also rendered the {{f|TechLevel||link}} setting obsolete - this is not valid, parsed or used in Red Alert 2. | |||
Revision as of 08:09, 10 January 2025
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| Flag: | SuperWeaponsAllowed |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | MultiplayerDialogSettings |
Can be set to 'yes' or 'no' and determines whether or not Super Weapons can be used in the game. Note that this only affects those Super Weapons which have DisableableFromShell=yes set. Note that the addition of this logic to allow disabling of Super Weapons has also rendered the TechLevel= setting obsolete - this is not valid, parsed or used in Red Alert 2.





