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Suicide: Difference between revisions

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m Whose idea was having the categories case sensitive... ?
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m Rewrite
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{{flag|name=Suicide|files=rules(md).ini|values=Boolean(yes/no)|special=None|default=No|types=Weapons|games=RA2, YR}}
{{flag
If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if [[Explodes]]=yes is set, causes the unit to fire its [[DeathWeapon]]= or, failing that, its [[Primary]]= at itself. It is only used on the Demo Truck and the IFV (special case, see [[Gunner]]=).
|name=Suicide
|files={{Categ|Rules(md).ini}}
|values=Boolean(yes/no)
|special=None
|default=No
|types={{Categ|Weapon|Weapons}}
|games=[[RA2]], [[YR]]}}


==== See also: ====
If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if [[Explodes]]=yes is set, causes the unit to fire its [[DeathWeapon]]= or, failing that, its [[Primary]]= at itself. It is only used on the Demo Truck and the IFV (special case, see [[Gunner]]=).
*[[Gunner]]=
*[[DeathWeapon]]=
*[[Explodes]]=
 
[[Category:General_Editing_Information]]
[[Category:INI_Flags]]
[[Category:Weapon Flags]]
[[Category:rules(md).ini Flags]]

Revision as of 14:49, 6 May 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Suicide
File(s): Rules(md).ini
Values: Boolean(yes/no)
Special Values: None
Default: No
Applicable to: Weapons


If set, Suicide=yes causes the unit firing this weapon to die immediately after firing. Which, if Explodes=yes is set, causes the unit to fire its DeathWeapon= or, failing that, its Primary= at itself. It is only used on the Demo Truck and the IFV (special case, see Gunner=).