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Strength: Difference between revisions

From ModEnc²
added terrain types :p
en>Testid123
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Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.
Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.
{{bugs}}
1. If the infantry has '''Strength=0 or Strength=-1''' Infantry will receive the following effects.
-When transported by '''Chronosphere''' will not die.
-When teleported by '''Chronosphere''' to an area that is inaccessible to them such as a pond, sea, cliff, etc., infantry will not die.
-Can't die from '''Iron Curtain'''
2. If vehicles and units of type '''[AircraftTypes]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere. '''(except being moved by Chronosphere)'''
3. If the building has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only.

Revision as of 15:00, 21 June 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Bugs/Side-Effects/Unexpected Limitations 1. If the infantry has Strength=0 or Strength=-1 Infantry will receive the following effects.

-When transported by Chronosphere will not die.

-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., infantry will not die.

-Can't die from Iron Curtain

2. If vehicles and units of type [AircraftTypes] have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere. (except being moved by Chronosphere)

3. If the building has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.