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StopSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the generic sound to make when units are commanded to stop through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). Can be any sound as defined in the SOUND.INI file.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|AudioVisual}}([[Image:Tssmall.png]],[[Image:Fssmall.png]],[[Image:Ra2small.png]],{{yro}}),{{categ|Animations}}([[Image:Ra2small.png]],{{yro}})
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
==On AudioVisual==
This specifies the generic sound to make when units are commanded to stop through the hotkey defined in [[KEYBOARD.INI]] or through the Advanced Command Bar (if defined in [[UI.INI]]). Can be any sound as defined in the [[SOUND.INI]] file.
 
==On Animations==
Specifies the sound that will occur. When the animation ends.
 
==See Also==
[[StartSound]]

Revision as of 13:23, 4 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StopSound
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: AudioVisual(,,,),Animations(,)


On AudioVisual

This specifies the generic sound to make when units are commanded to stop through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). Can be any sound as defined in the SOUND.INI file.

On Animations

Specifies the sound that will occur. When the animation ends.

See Also

StartSound