Jump to content

StartSound: Difference between revisions

From ModEnc²
en>Renegade
No edit summary
en>Renegade
Oops. Why did this page still have a subpage if it was already rewritten?
Line 10: Line 10:


Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.
----
Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= is instantiated. Appears only to work correctly with Type=ForceShield.<br />
(Yuri's Revenge Only)

Revision as of 03:46, 11 December 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.