StartPitch: Difference between revisions
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en>Crimsonum Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |fs=yes }} Specifies the initial pitch angle for this building's Ba..." |
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== See Also == | == See Also == | ||
* [[BarrelStartPitch]] | |||
* [[StartFacing]] | * [[StartFacing]] | ||
* [[FacingTypes]] | * [[FacingTypes]] | ||
Revision as of 10:52, 10 March 2023
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| Flag: | StartPitch |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0-7) |
| Applicable to: | BuildingTypes |
Specifies the initial pitch angle for this building's voxel barrel, if any. Applicable values are 0–7, where 0 is top and increasing numbers rotate clockwise (e.g. 2 is forward and 4 is down).
Bugs/Side-Effects/Unexpected Limitations
Due to a bug, the initial pitch is only used when the building is sold or undeployed (the barrels will revert to this position before the reverse buildup animation plays). When the building is deployed or placed down, the barrels appear horizontal regardless of the StartPitch setting.





