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en>DeathFish m This issue still exists in {{YR}} |
en>Crimsonum Added a gif demonstrating the bug |
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{{bugs}} | {{bugs}} | ||
{{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th (0-based) frame. | [[File:Next-anim-start-doubled.gif|thumb|Note the jumps in this sequence caused by the bug. Click on the image for more information.]]{{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th (0-based) frame. | ||
This also has some impact on Animation Looping, see: [[Animation Looping#Bugs]]. | This also has some impact on Animation Looping, see: [[Animation Looping#Bugs]]. | ||
It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame. | It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame. | ||
Revision as of 22:35, 25 February 2025
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| Flag: | Start |
| File(s): | Art(md).ini |
| Values: | Unsigned integers |
| Default: | 0 |
| Applicable to: | Animations |
Specifies the 0-based starting frame of this animation's first loop. See Animation Looping for more info.
Bugs/Side-Effects/Unexpected Limitations

This also has some impact on Animation Looping, see: Animation Looping#Bugs.
It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame.





