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SpecialAnimDamaged: Difference between revisions

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Removed redundant information already found on the main SpecialAnim page. Also added links to related flags.
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SpecialAnims are used for object specific functional art such as silo anims, repair depot anims, grinder anims, tank bunker anims, and weapon charging anims When [[BuildingTypes]] is damaged.
Special animation to use when the [[BuildingTypes|building]] is damaged. See {{f|SpecialAnim|link}} for more information on special animations.


{{Bugs}}
== See Also ==
Using special anims with refineries gives highly unusual results; if the harvester has no ore, then the animation will not be played at all. It appears that the animation plays frames, up to a short but unknown limit, depending on how much ore the harvester deposits. Presumably this is part of an unused logic to play an 'ore dumping' animation.<br>
*[[SpecialAnim]]
If the [[SpecialAnimDamaged]] tag is used with the logic [[IsAnimDelayedFire]] and all other tags related to [[IsAnimDelayedFire]] logic. This will cause [[Image]] from [[Primary]] and [[ElitePrimary]] to be completely ignored.
*[[SpecialAnimTwoDamaged]]
*[[SpecialAnimThreeDamaged]]
*[[SpecialAnimFourDamaged]]

Revision as of 10:12, 26 April 2025

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Flag: SpecialAnimDamaged
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: BuildingTypes


Special animation to use when the building is damaged. See SpecialAnim for more information on special animations.

See Also