SpawnsParticle: Difference between revisions
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For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn. | For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn. | ||
<font style="color:red">Even though the SHP fortification animation is the same type of animation as other animations, But this flag cannot be used on turrets!</font> 🥱 | |||
{{Bugs}} | {{Bugs}} | ||
See [[InfDeath#.238|InfDeath #8]]. | See [[InfDeath#.238|InfDeath #8]]. | ||
Revision as of 02:35, 21 July 2024
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| Flag: | SpawnsParticle |
| File(s): | art(md).ini |
| Values: | Strings: Normal text. (Limited to: Particles) |
| Default: | None ( |
| Applicable to: | Animations |
This flag specifies which Particle to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.
For all cases except the aforementioned InfDeath 8, NumParticles can be used to specified the amount of these particles to spawn.
Even though the SHP fortification animation is the same type of animation as other animations, But this flag cannot be used on turrets! 🥱
Bugs/Side-Effects/Unexpected Limitations
See InfDeath #8.





