SpawnReloadRate: Difference between revisions
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|default=0 | |default=0 | ||
|types={{catAllTypes}} | |types={{catAllTypes}} | ||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
The rate, in frames, at which this object reloads itself with expended spawned objects. This should be set to ''' '0' ''' for objects which spawn ''' 'missiles' ''' (special case [[AircraftTypes]] which have {{f|MissileSpawn|yes|link}} set) so that they don't attempt to return. | The rate, in frames, at which this object reloads itself with expended spawned objects. This should be set to ''' '0' ''' for objects which spawn ''' 'missiles' ''' (special case [[AircraftTypes]] which have {{f|MissileSpawn|yes|link}} set) so that they don't attempt to return. | ||
{{HorizontalBar|[[Image:Cc_documentinfo.png|24px]] Tiberian Sun/Firestorm: This flag is only available with [[Vinifera Engine Extension|Vinifera]]. For more information, check out the official [https://vinifera.readthedocs.io/en/latest/New-Features-and-Enhancements.html#spawners Vinifera documentation].}} | |||
Latest revision as of 09:45, 18 April 2025
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| Flag: | SpawnReloadRate |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
The rate, in frames, at which this object reloads itself with expended spawned objects. This should be set to '0' for objects which spawn 'missiles' (special case AircraftTypes which have MissileSpawn=yes set) so that they don't attempt to return.





