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SpawnDelay: Difference between revisions

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Created page with "Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailer..."
 
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Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.
{{Flag
|name=SpawnDelay
|files={{Categ|Art(md).ini}}
|values={{Values|unsigned integers}}
|default=?
|types={{Categ|Technoes}}, {{Categ|Projectile|Projectiles}}
|ts=?
|fs=?
|hp=?
|ra2=yes
|yr=yes
|ares=yes
}}
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.  
 
==Notes==
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
 
==See also==
* [[Trailer]]
* [[TrailerAnim]]
* [[TrailerSeperation]]

Revision as of 10:51, 8 June 2015

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Flag: SpawnDelay
File(s): Art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes, Projectiles



Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.

Notes

  • This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.

See also