Sparky: Difference between revisions
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en>Nighthawk200 m Template Updated |
en>Nighthawk200 Updated with DCoder's info. Technically not obsolete any more. |
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If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]). | If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]). | ||
This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed. | This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed. Adding the [[OnFire]] list back into YR, with usable animations, can solve this problem. | ||
Revision as of 21:33, 22 February 2008
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| Flag: | Sparky |
| File(s): | Rules(md).ini |
| Values: | boolean (yes/no or true/false) |
| Default: | no |
| Applicable to: | Warheads |
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in TreeFire= and OnFire= (from [AudioVisual]).
This flag causes Internal Errors when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [Animations] array solves it, but that remains uncomfirmed. Adding the OnFire list back into YR, with usable animations, can solve this problem.





