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SlavesFreeSound: Difference between revisions

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This specifies the sound to make when an InfantryType with {{f|Slaved|yes|Link}} set is 'freed' by the destruction of an object which Enslaves= it. Can be any sound as defined in the SOUND.INI file.<br />
This specifies the sound to make when an InfantryType with {{f|Slaved|yes|Link}} set is 'freed' by the destruction of an object which Enslaves= it. Can be any sound as defined in the SOUND.INI file.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
==Note==
*[[InfantryTypes]] use the sequence [[Cheer]] to express happiness.
{{Bugs}}
{{Bugs}}
*Specifying {{f|Slaved|yes|Link}} or {{f|Slaved|no|Link}} for [[InfantryTypes]] does not affect the tag. <b>SlavesFreeSound</b>.
*Specifying {{f|Slaved|yes|Link}} or {{f|Slaved|no|Link}} for [[InfantryTypes]] does not affect the tag. <b>SlavesFreeSound</b>.

Revision as of 17:13, 1 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SlavesFreeSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: SlaveWorkerLiberated (Not using any sound Will result in no sound So this tag will be useless.)
Applicable to: AudioVisual


This specifies the sound to make when an InfantryType with Slaved=yes set is 'freed' by the destruction of an object which Enslaves= it. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)

Note

Bugs/Side-Effects/Unexpected Limitations