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ShadowIndex: Difference between revisions

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Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. '''ShadowIndex=''' allows you to make the game draw the shadow based on either the body or the rotors.<br>If your [[Voxel]] has only one section But you specified '''ShadowIndex=2''' you will get [[IE]].
Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. '''ShadowIndex=''' allows you to make the game draw the shadow based on either the body or the rotors.<br>If your [[Voxel]] has only one section But you specified '''ShadowIndex=x''' (values ​​of x greater than 0 ;;0=1 Section, 1=2 Section, 2=3 Section ...) you will get [[IE]].


==See also==
==See also==
* [[Shadow]]
* [[Shadow]]
* [[NoShadow]]
* [[NoShadow]]

Revision as of 01:47, 11 October 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ShadowIndex
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Voxel


Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.
If your Voxel has only one section But you specified ShadowIndex=x (values ​​of x greater than 0 ;;0=1 Section, 1=2 Section, 2=3 Section ...) you will get IE.

See also