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{{DeeZireInclusion}}<br />
{{Flag
Default setting which determines whether or not the shadow regrows over time. This is de-supported in Red Alert 2 although it is still parsed and valid. Note that there is a difference between the 'shadow' and the 'shroud' (see below). The 'shroud' is the blackness that covers the map, the 'shadow' is the edge of the shroud that surrounds units. Thus if the shroud regrows but the shadow does not, then areas of the map already revealed by units will not always be re-shrouded.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|MultiplayerDefaults}}, {{Categ|MultiplayerDialogSettings}}
|values={{values|boolean}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Default multiplayer setting which determines whether or not [[shroud]] [[ShroudRate|regrows over time]]. This option is deprecated in {{ra2}} although the flag is still parsed and valid.
 
==See Also==
*[[ShroudGrow]]
*[[ShroudRate]]

Revision as of 12:47, 9 February 2020

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ShadowGrow
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: MultiplayerDefaults, MultiplayerDialogSettings


Default multiplayer setting which determines whether or not shroud regrows over time. This option is deprecated in Red Alert 2 although the flag is still parsed and valid.

See Also