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Shadow: Difference between revisions

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For [[Animations]] If there is <b>Shadow=yes</b> even though we didn't create a shadow ourselves. But this tag will be generated automatically. But the shadows created by automatic creation It won't render properly. The position of the shadow corresponds to reality. But it does not correspond to the original image that was used to render the shadows.
For [[Animations]] If there is <b>Shadow=yes</b> even though we didn't create a shadow ourselves. But this tag will be generated automatically. But the shadows created by automatic creation It won't render properly. The position of the shadow corresponds to reality. But it does not correspond to the original image that was used to render the shadows.
==Note==
==Note==
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag.
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag.<br>
*When [[TechnoTypes]] is in the same position as the shadow Makes the shadow that the game shows seems abnormal.<br>[[File:Shadow Mirage.png]]<br>

Revision as of 12:10, 6 December 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Shadow
File(s): Rules(md).ini, art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes


This flag controls whether or not this Projectile's image draws a shadow on the ground. (The shadows in this section correspond to reality. But the shadow relies on the original image to determine the shadow's appearance).

For Art.ini or Artmd.ini determines whether this Image has a shadow or not. (The shadows in this section are created by drawing custom shadows. Therefore, the direction of the shadow does not correspond to reality).
For Animations If there is Shadow=yes even though we didn't create a shadow ourselves. But this tag will be generated automatically. But the shadows created by automatic creation It won't render properly. The position of the shadow corresponds to reality. But it does not correspond to the original image that was used to render the shadows.

Note