SelfHealInfantryFrames: Difference between revisions
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|values={{Values|Unsigned integers}} | |values={{Values|Unsigned integers}} | ||
|default=50 | |default=50 | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Revision as of 10:32, 8 October 2024
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| Flag: | SelfHealInfantryFrames |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 50 |
| Applicable to: | General |
Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a InfantryGainSelfHeal specified. This is an amendment to the Hospital=yes logic that was attached to structures in standard Red Alert 2.
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- If SelfHealInfantryFrames=0 you will get IE=0070A549





