SAM: Difference between revisions
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{{ | {{flag | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|types={{Categ|BuildingTypes}} | |||
|default=no | |||
|games | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes. NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire at VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes. | Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes. NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire at VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes. | ||
Revision as of 20:15, 13 January 2025
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| Flag: | SAM |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes. NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire at VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes.





