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| {{DeeZireInclusion}}<br />
| | Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so |
| Can be set to 'yes' or 'no' and specifies that the image used for this projectile has images specific to the direction it is facing. This requires a SHP based image for the projectile comprising of 64 frames, with each frame showing the projectile facing a specific direction, starting at North and turning anti-clockwise through to North-East.
| | [[File:Projectilerotation.png]] |
Revision as of 02:12, 28 June 2021
Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so