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This flag determines whether a [[Warheads|warhead]] will have a visual tilting effect on the target if it is a [[VehicleTypes|vehicle]] rendered with [[voxel]] graphics and having an appropriate {{f|locomotor|link}} (ones that pertain to non-flying units only).
This flag determines whether a [[Warheads|warhead]] will have a visual tilting effect on the target if it is a [[VehicleTypes|vehicle]] rendered with [[voxel]] graphics and having an appropriate {{f|locomotor|link}} (ones that pertain to non-flying units only).


The degree to which the target vehicle tilts away from the point of impact is proportional to the [[Weapons|weapon]]'s base {{f|damage|link}}. It is also dependant on the target's {{f|weight|link}}; heavier vehicles tilt to a lesser degree. If a vehicle is completely overturned it is instantly destroyed.
The degree to which the target vehicle tilts away from the point of impact is proportional to the [[Weapons|weapon]]'s base {{f|damage|link}}. It is also dependant on the target's {{f|weight|link}}; heavier vehicles tilt to a lesser degree. If a vehicle is completely overturned it is instantly destroyed.
{{Bugs}}
*If the weapon has enough damage (such as '''300''') and the weapon's warhead is specified, [[CellSpread]] Whether [[CellSpread]] is less than '''2''', The effects of this tag work in a larger area {{f|CellSpread|>2|link}}.

Revision as of 17:34, 31 January 2025

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Flag: Rocker
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


This flag determines whether a warhead will have a visual tilting effect on the target if it is a vehicle rendered with voxel graphics and having an appropriate locomotor (ones that pertain to non-flying units only).

The degree to which the target vehicle tilts away from the point of impact is proportional to the weapon's base damage. It is also dependant on the target's weight; heavier vehicles tilt to a lesser degree. If a vehicle is completely overturned it is instantly destroyed.

Bugs/Side-Effects/Unexpected Limitations

  • If the weapon has enough damage (such as 300) and the weapon's warhead is specified, CellSpread Whether CellSpread is less than 2, The effects of this tag work in a larger area CellSpread=>2.