RandomRate: Difference between revisions
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Created page with "This tag holds two values. These specify the range at which a random Rate= will be generated. This makes the debris spin (because its animation is of the debris spinning) at a..." |
en>Crimsonum Added flag section and a warning about random events |
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This tag holds two values. These specify the range at which a random Rate= will be generated. | {{Flag | ||
|name=RandomRate | |||
|files={{Categ|Art(md).ini}} | |||
|values=Two [[Help:Values#Integers|Integers]], separated by comma | |||
|default=0,0 | |||
|types={{Categ|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This tag holds two values. These specify the range at which a random Rate= will be generated. In debris animations, this makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated. | |||
{{HorizontalBar|In Tiberian Sun, random events are known to cause Reconnection Errors. The game has trouble synchronizing random events between players. Use RandomRate with caution.|image=Warning.png}} | |||
Revision as of 08:19, 8 September 2018
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| Flag: | RandomRate |
| File(s): | Art(md).ini |
| Values: | Two Integers, separated by comma |
| Default: | 0,0 |
| Applicable to: | Animations |
This tag holds two values. These specify the range at which a random Rate= will be generated. In debris animations, this makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated.






