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RandomLoopDelay: Difference between revisions

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en>Crimsonum
Created page with "{{Flag |name=RandomLoopDelay |files={{Categ|Art(md).ini}} |values=Two Integers, separated by comma |default=0,0 |types={{Categ|Animations}} |ts=yes |f..."
 
en>Crimsonum
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Specifies a delay before this animation plays. The delay is randomly chosen from either of the two values. If used on a repeating animation, this specifies the delay between each loop.
Specifies a delay between each loop of this animation. The animation must be repetitive. The delay is randomly chosen from either of the two values.


{{BigHorizontalBar|Attention!|In Tiberian Sun, RandomLoopDelay is known to cause Reconnection Errors. The game has trouble synchronizing random events between players.|image=Warning.png}}
{{BigHorizontalBar|Attention!|In Tiberian Sun, RandomLoopDelay is known to cause Reconnection Errors. The game has trouble synchronizing random events between players.|image=Warning.png}}

Revision as of 10:57, 26 November 2012

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: RandomLoopDelay
File(s): Art(md).ini
Values: Two Integers, separated by comma
Default: 0,0
Applicable to: Animations


Specifies a delay between each loop of this animation. The animation must be repetitive. The delay is randomly chosen from either of the two values.

Attention!
In Tiberian Sun, RandomLoopDelay is known to cause Reconnection Errors. The game has trouble synchronizing random events between players.