RadarInvisible: Difference between revisions
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== | {{Flag | ||
{{ | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{values|boolean}} | |||
|default=no | |||
|types={{Categ|TechnoTypes}}, {{Categ|OverlayTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
{{obsolete|Tiberian Sun and Firestorm}} | |||
Determines whether or not this [[TechnoTypes|techno]] or [[OverlayTypes|overlay]] object should ''not'' appear on [[radar]] maps. By default it is set to 'no', meaning the object appears on the radar. | |||
In {{ts}}, this flag has no effect. In {{ra2}}, it only applies if the object is not owner by the [[player]]. | |||
{{ | |||
== See Also == | |||
* [[RadarVisible]] | |||
Revision as of 17:57, 20 December 2023
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| Flag: | RadarInvisible |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes, OverlayTypes |
Determines whether or not this techno or overlay object should not appear on radar maps. By default it is set to 'no', meaning the object appears on the radar.
In Tiberian Sun, this flag has no effect. In Red Alert 2, it only applies if the object is not owner by the player.






