ROF: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=unsigned integers | |||
|special=None | |||
|default=? | |||
|types={{Categ|Countries}} (TS-YR), {{Categ|Difficulty}}(TS- YR), {{Categ|Weapon|Weapons}} | |||
|games=[[RA]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
== In Weapons == | |||
Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{TTL|Burst}} weapons. | |||
== In Countries == | |||
Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country. | |||
== In Difficulty == | |||
Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty. | |||
Revision as of 17:05, 21 June 2006
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| Flag: | ROF |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Special Values: | None |
| Default: | ? |
| Applicable to: | Countries (TS-YR), Difficulty(TS- YR), Weapons |
In Weapons
Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Template:TTL weapons.
In Countries
Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.
In Difficulty
Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.





