Proximity: Difference between revisions
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en>Crimsonum Updated based on latest research. |
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{{Obsolete| | {{Obsolete|all games}} | ||
According to the {{ini|rules|link}} comment, this flag should make the [[projectile]] detonate as soon as it reaches the same [[cell]] as the target, not necessarily the target itself. However, while the flag is read, it has no logic tied to it, therefore it does nothing. | According to the {{ini|rules|link}} comment, this flag should make the [[projectile]] detonate as soon as it reaches the same [[cell]] as the target, not necessarily the target itself. However, while the flag is read, it has no logic tied to it, therefore it does nothing. | ||
Revision as of 19:30, 20 January 2022
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| Flag: | Proximity |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Projectiles |
According to the rules(md).ini comment, this flag should make the projectile detonate as soon as it reaches the same cell as the target, not necessarily the target itself. However, while the flag is read, it has no logic tied to it, therefore it does nothing.






