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PreventAutoDeploy: Difference between revisions

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m However, the game's main program from {{ts}} to {{yr}} does not appear to contain this flag.
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Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.
Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.

Revision as of 15:41, 28 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: PreventAutoDeploy
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




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Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.