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{{w}} [[BuildingTypes]] must have a [[Power]] greater than '''0''' for this logic to work correctly.<br>
{{w}} [[BuildingTypes]] must have a [[Power]] equal to '''-0''' or greater than '''0''' for this logic to work correctly.<br>
A structure with <tt>[[PoweredSpecial]]=yes</tt> present will play its [[LowPower]] while being drained by a <tt>[[DrainWeapon]]=yes</tt> weapon, or when its owner has no power due to [[SpyPowerBlackout]].
A structure with <tt>[[PoweredSpecial]]=yes</tt> present will play its [[LowPower]] while being drained by a <tt>[[DrainWeapon]]=yes</tt> weapon, or when its owner has no power due to [[SpyPowerBlackout]].
or Players use {{f|SuperWeapon|ForceShieldSpecial|link}}
or Players use {{f|SuperWeapon|ForceShieldSpecial|link}}

Revision as of 18:36, 30 December 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: PoweredSpecial
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


BuildingTypes must have a Power equal to -0 or greater than 0 for this logic to work correctly.
A structure with PoweredSpecial=yes present will play its LowPower while being drained by a DrainWeapon=yes weapon, or when its owner has no power due to SpyPowerBlackout. or Players use SuperWeapon=ForceShieldSpecial

See Also

SuperLowPowerPoweredSpecial
SuperLowPowerPoweredEffect
SuperLowPowerPoweredLight
SuperLowPowerPowered
SuperLowPowerYSort
SuperLowPowerZAdjust
SuperLowPowerY
SuperLowPowerX
SuperLowPowerGarrisoned
SuperLowPowerDamaged
SuperLowPower
LowPowerPoweredSpecial
LowPowerPoweredEffect
LowPowerPoweredLight
LowPowerPowered
LowPowerYSort
LowPowerZAdjust
LowPowerY
LowPowerX
LowPowerGarrisoned
LowPower
LowPowerDamaged