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{{DeeZireInclusion}}<br />
{{Flag
Specifies a multiplier to the Damage= that is applied per cell throughout the CellSpread=, meaning that the Damage= fades linearly the further away it from its point if impact that it affects.
|name=PercentAtMax
|files={{Categ|Rules(md).ini}}
|values=float
|special=None
|default=100%
|types={{Categ|Warhead|Warheads}}
|games=[[RA2]], [[YR]]
}}
 
This tag defines the multiplier to Damage applied continuously over the impact area outwards. See [[Damage calculation over area]].

Revision as of 13:22, 6 May 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: PercentAtMax
File(s): Rules(md).ini
Values: float
Special Values: None
Default: 100%
Applicable to: Warheads


This tag defines the multiplier to Damage applied continuously over the impact area outwards. See Damage calculation over area.