Jump to content

Parachuted: Difference between revisions

From ModEnc²
en>DeathFish
No edit summary
en>Crimsonum
This is obsolete in vanilla TS, RA2 and YR
Line 15: Line 15:
|ares=yes
|ares=yes
}}
}}
{{obsolete|{{ts}} and {{ra2}}. In {{yr}} it can be used with {{ares}}}}


[General] ► [[BombParachute]]=<Anim>will be drawn on the projectile.
== In {{ra}} ==


===be careful!!!===
Specifies if this projectile should use the {{tt|PARABOMB}} image (a parachute-retarded bomb).


This is not just a visual effect. The existence of the parachute will have a real impact on the projectile.
== In {{yr}} with {{ares}} ==


This is very obvious on the [[Vertical]] projectile. You need to use [[Acceleration]] to offset its impact
Specifies if the animation from {{sl|General|BombParachute}} should be drawn on the projectile.


*Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But [[Ares]] has fully supported this logic. You can directly use it as a general Projectile tag
=== Notes ===
 
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a {{f|Vertical|link}} projectile. You need to use {{f|Acceleration|link}} to offset its impact.


== See Also ==
== See Also ==
* [[BombParachute]]
* [[BombParachute]]
* [[Vertical]]
* [[Vertical]]

Revision as of 17:27, 14 January 2023

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Parachuted
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Logic related to Parachuted, as a whole or in part, is obsolete in Tiberian Sun and Red Alert 2. In Yuri's Revenge it can be used with Ares.

In Red Alert

Specifies if this projectile should use the PARABOMB image (a parachute-retarded bomb).

In Yuri's Revenge with Ares

Specifies if the animation from [General]BombParachute= should be drawn on the projectile.

Notes

This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a Vertical projectile. You need to use Acceleration to offset its impact.

See Also