OmniCrusher: Difference between revisions
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Specifies whether this VehicleType can crush other objects, including those labeled {{f|Crushable|no|link}}. | Specifies whether this VehicleType can crush other objects, including those labeled {{f|Crushable|no|link}}. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack. | ||
This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other. | This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other. | ||
Revision as of 11:39, 14 February 2013
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| Flag: | OmniCrusher |
| File(s): | Rulesmd.ini |
| Values: | boolean |
| Special Values: | None |
| Default: | no |
| Applicable to: | VehicleTypes |
Specifies whether this VehicleType can crush other objects, including those labeled Crushable=no. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.
This OmniCrusher should best have the tag OmniCrushResistant=yes set, to prevent two of the same type trying to crush each other.





