Jump to content

OccupantAnim: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>Renegade
No edit summary
Line 2: Line 2:
If an InfantryType has this weapon set as its OccupyWeapon= and also has Occupier=yes set, then this tag specifies the animation to be used when that unit fires its weapon when inside a BuildingType with CanBeOccupied=yes and CanOccupyFire=yes set.<br />
If an InfantryType has this weapon set as its OccupyWeapon= and also has Occupier=yes set, then this tag specifies the animation to be used when that unit fires its weapon when inside a BuildingType with CanBeOccupied=yes and CanOccupyFire=yes set.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
----
Necessary to add despite lack of rewrite:<br>
{{Automatictypelist|Animations|Animations}}

Revision as of 09:01, 14 April 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: OccupantAnim
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




If an InfantryType has this weapon set as its OccupyWeapon= and also has Occupier=yes set, then this tag specifies the animation to be used when that unit fires its weapon when inside a BuildingType with CanBeOccupied=yes and CanOccupyFire=yes set.
(Yuri's Revenge Only)


Necessary to add despite lack of rewrite:

Automatic List Inclusion

Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.