Jump to content

NodBaseDefenseCoefficient: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>Testid123
mNo edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This is partly obsolete as the SovietBaseDefenseCounts= statement is used to determine the explicit number of base defense structures that Easy, Medium and Brutal Soviet AI players will plan on making. To predict how many the AI is likely to build, use this formula;-<br />
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AI}}
|values={{values|unsigned integer}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
This is partly obsolete as the {{f|SovietBaseDefenseCounts||link}} statement is used to determine the explicit number of base defense structures that '''Easy''','''Medium''' and '''Brutal''' Soviet AI players will plan on making. To predict how many the AI is likely to build, use this formula;-<br />
((Total Base Value - 2000) / 1500 x NodBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)
((Total Base Value - 2000) / 1500 x NodBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)

Revision as of 14:26, 8 December 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NodBaseDefenseCoefficient
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AI


This is partly obsolete as the SovietBaseDefenseCounts= statement is used to determine the explicit number of base defense structures that Easy,Medium and Brutal Soviet AI players will plan on making. To predict how many the AI is likely to build, use this formula;-
((Total Base Value - 2000) / 1500 x NodBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)