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| {{flag
| | stop vandalizing the site you moron |
| |types={{categ|VehicleTypes}}
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| |values={{values|boolean}}
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| |default=0
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| |ra2=yes
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| |yr=yes
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| |rp=yes
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| }}
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| If {{f|AltImage|link}} is set on this [[VehicleType]] then the vehicle will use a different image when it launches its spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image.
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| The {{f|AltImage|link}} filename is derived from the normal {{f|Image|link}} by suffixing it with {{Tt|WO}} ("without"). For example, the Destroyer ({{Tt|DEST.vxl}}) has an alternate image of {{Tt|DESTWO.vxl}}.
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| {{w}}This will cause an [[Internal Error#eip_6258CC3C|Internal Error]] if set on a vehicle that does not have the ability to spawn objects.
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| ==Note==
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| *In addition to the .WO extension of Voxel files, I have found other similar extensions of Voxel files:'''%sW APC'''<br>
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| [!] '''%s''' = Name of Voxel file<br>
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| <div><ul>
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| <li style="display: inline-block;">[[File:Isn't it real,you idiot(Noob)--ATHSE--.png|frame|Here's the evidence, remember that, you little dog [[ATHSE]] ]]</li>
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| </ul></div>
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| {{Bugs}}
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| Cannot be used with SHP vehicles.
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| Units always show {{tt|xxxxxWO.vxl}} when attacked by {{f|Temporal|link}} weapons.
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| *This bug has been fixed in Ares 3.0.
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| The original unit's shadow is displayed even when the spawn has left and the NoSpawnAlt unit is active.
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| *This bug has been fixed in Phobos Build 39.
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| [[File:spawner-shadow.jpg|example]]
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| ==See Also==
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| [[AltImage]]
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| [[Spawns]]
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Revision as of 11:12, 31 March 2025
stop vandalizing the site you moron