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NoParachuteMaxFallRate: Difference between revisions

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This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. This seems to be used for objects like planes which crash from the sky.
This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. When a bridge is blown apart, it controls the falling speed of units on the bridge.

Revision as of 17:32, 4 April 2025

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Flag: NoParachuteMaxFallRate
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. When a bridge is blown apart, it controls the falling speed of units on the bridge.