MutateExplosion: Difference between revisions
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en>Marshall Rewrite DZ, plus updating per DCoders findings in the executable. |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
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If set to yes then the super weapon with {{ | If set to yes then the super weapon with {{f|Type|GeneticMutator|link}} will detonate the [[Warhead#As_an_Object|warhead]] specified by {{f|MutateExplosionWarhead|link}} with 10,000 damage. If set to no then the super weapon will subject each [[InfantryType]] in a 3x3 area to a one-shot-kill using the warhead specified by {{f|MutateWarhead|link}}. | ||
Revision as of 10:20, 27 November 2009
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| Flag: | MutateExplosion |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | General |
If set to yes then the super weapon with Type=GeneticMutator will detonate the warhead specified by MutateExplosionWarhead with 10,000 damage. If set to no then the super weapon will subject each InfantryType in a 3x3 area to a one-shot-kill using the warhead specified by MutateWarhead.





