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MultiplayerOnly: Difference between revisions

From ModEnc²
en>E1 Elite
m Clarification.
en>ATHSE
better structure I think?
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MultiplayerOnly field is used to specify if a map is of type Multiplayer (1) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.  
MultiplayerOnly field is used to specify if a map is of type Multiplayer (1) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.
 
FinalAlert2/FinalSun map editors set MultiplayerOnly=1 for Multiplayer=0 for Singleplayer when a map is created.


==Note==
==Note==
FinalAlert2/FinalSun map editors set MultiplayerOnly value to 1 for Multiplayer or 0 for Singleplayer when a map is created. It uses this information for features depending on map type like for example, to show Player location values of 0-7 for Multiplayer maps and hide it for Singleplayer maps.
FA2/FS uses this information for features depending on map type like for example, to show Player location values of 0-7 for Multiplayer maps and hide it for Singleplayer maps.
 
There should never be a need to set this value manually.

Revision as of 03:01, 28 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MultiplayerOnly
File(s): Maps
Values: 0 to 255
Default: 0
Applicable to: Basic


MultiplayerOnly field is used to specify if a map is of type Multiplayer (1) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.

FinalAlert2/FinalSun map editors set MultiplayerOnly=1 for Multiplayer=0 for Singleplayer when a map is created.

Note

FA2/FS uses this information for features depending on map type like for example, to show Player location values of 0-7 for Multiplayer maps and hide it for Singleplayer maps.

There should never be a need to set this value manually.