MoveSound: Difference between revisions
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Specifies the sound made by this [[VehicleTypes]] or [[InfantryTypes]] when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file. | Specifies the sound made by this [[VehicleTypes]] or [[InfantryTypes]] when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file. | ||
== Notes == | |||
Setting an IdleRate on [[VehicleTypes]] units to non-zero values, ie. IdleRate=25, will cause the sound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect. | |||
Revision as of 14:07, 19 March 2025
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| Flag: | MoveSound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | InfantryTypes,VehicleTypes |
Specifies the sound made by this VehicleTypes or InfantryTypes when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.
Notes
Setting an IdleRate on VehicleTypes units to non-zero values, ie. IdleRate=25, will cause the sound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.





