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MobileFire: Difference between revisions

From ModEnc²
en>EvilRenegade
en>Mevitar
it doesn't allow the unit to ignore Reload= time, but allows it to reload when it is on the move (!) instead
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Specifies whether the unit should be allowed to fire while moving.  
Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move.
{{Bugs}}
{{Bugs}}
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however.
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however.
{{NeedsTesting}}
Appears to also allow a unit to ignore its ammo's [[Reload]] time.

Revision as of 02:32, 13 December 2012

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MobileFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move. Bugs/Side-Effects/Unexpected Limitations Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.