MobileFire: Difference between revisions
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en>EvilRenegade m Replacing Template:NeedTesting with Template:NeedsTesting. |
en>Mevitar it doesn't allow the unit to ignore Reload= time, but allows it to reload when it is on the move (!) instead |
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Specifies whether the unit should be allowed to fire while moving. | Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move. | ||
{{Bugs}} | {{Bugs}} | ||
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however. | Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however. | ||
Revision as of 02:32, 13 December 2012
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| Flag: | MobileFire |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move.
Bugs/Side-Effects/Unexpected Limitations
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.





