MinimumRange: Difference between revisions
Appearance
en>DCoder No edit summary |
en>DCoder Rewrite |
||
| Line 1: | Line 1: | ||
{{ | {{flag | ||
|name=MinimumRange | |||
|files={{Categ|rules(md).ini}} | |||
|values=float | |||
|special=-2 | |||
|default=-2 or the <tt>[[Range]]=</tt>, which is the same technically | |||
|types={{Categ|Weapon|Weapons}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
This defines the minimum allowed distance (in cells) for this weapon. If the target is closer than this, the unit will move to get at least this far away before firing. | |||
(Like with <tt>[[Range]]=</tt>, positive values are literal distances, and -2 means infinite.) | |||
Revision as of 15:26, 6 May 2006
|
|
|
|
|
|
| Flag: | MinimumRange |
| File(s): | rules(md).ini |
| Values: | float |
| Special Values: | |
| Default: | |
| Applicable to: | Weapons |
This defines the minimum allowed distance (in cells) for this weapon. If the target is closer than this, the unit will move to get at least this far away before firing.
(Like with Range=, positive values are literal distances, and -2 means infinite.)





