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MetallicDebris: Difference between revisions

From ModEnc²
en>Nighthawk200
Removed warhead category, I misread the text.
en>Crimsonum
Note about debris types
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{{Flag
{{Flag
|name=MetallicDebris
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Comma-separated list of Strings (names of Animations)
|values=Comma-separated list of Strings (names of Animations)
Line 13: Line 13:
}}
}}


Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in YR only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in {{yr}} only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
 
At least in {{ts}}, if the object has {{f|DebrisTypes|link}} defined, the game will only select debris types from that list and ignore {{tt|MetallicDebris}}.

Revision as of 13:42, 20 March 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MetallicDebris
File(s): Rules(md).ini
Values: Comma-separated list of Strings (names of Animations)
Default: null
Applicable to: General


Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in Yuri's Revenge only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.

At least in Tiberian Sun, if the object has DebrisTypes defined, the game will only select debris types from that list and ignore MetallicDebris.