MetallicDebris: Difference between revisions
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en>Nighthawk200 Removed warhead category, I misread the text. |
en>Crimsonum Note about debris types |
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{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Comma-separated list of Strings (names of Animations) | |values=Comma-separated list of Strings (names of Animations) | ||
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}} | }} | ||
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in | Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in {{yr}} only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented. | ||
At least in {{ts}}, if the object has {{f|DebrisTypes|link}} defined, the game will only select debris types from that list and ignore {{tt|MetallicDebris}}. | |||
Revision as of 13:42, 20 March 2024
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| Flag: | MetallicDebris |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of Strings (names of Animations) |
| Default: | null |
| Applicable to: | General |
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in Yuri's Revenge only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
At least in Tiberian Sun, if the object has DebrisTypes defined, the game will only select debris types from that list and ignore MetallicDebris.





