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MaxUnitCount: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Maximum number of units with which each player can start the game. I have not established if there are minimum or maximum thresholds for this value, although I would imagine that setting this less than MinUnitCount= would cause problems. The units chosen are any ground-based units (vehicles and infantry) which do not have AllowedToStartInMultiplayer=no set. The default unit count is determined by the UnitCount= statement in the RA2.INI file.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=20
|types={{categ|MultiplayerDialogSettings}}
|ra2=yes
|yr=yes
}}
Maximum number of units with which each player can start the game. I have not established if there are minimum or maximum thresholds for this value, although I would imagine that setting this less than {{f|MinUnitCount||link}} would cause problems. The units chosen are any ground-based units '''(vehicles and infantry)''' which do not have {{f|AllowedToStartInMultiplayer|no|link}} set. The default unit count is determined by the {{f|UnitCount||link}} statement in the RA2.INI file.

Revision as of 02:35, 10 January 2025

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Flag: MaxUnitCount
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 20
Applicable to: MultiplayerDialogSettings


Maximum number of units with which each player can start the game. I have not established if there are minimum or maximum thresholds for this value, although I would imagine that setting this less than MinUnitCount= would cause problems. The units chosen are any ground-based units (vehicles and infantry) which do not have AllowedToStartInMultiplayer=no set. The default unit count is determined by the UnitCount= statement in the RA2.INI file.