MaxDamage: Difference between revisions
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Latest revision as of 21:57, 31 March 2025
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| Flag: | MaxDamage |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Special Values: | None |
| Default: | 0 |
| Applicable to: | CombatDamage |
Maximum amount of damage inflicted per shot after all adjustments. For example, if it is set to 0, conventional weapons will not be able to cause damage.





