Jump to content

LimboLaunch: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
en>Testid123
mNo edit summary
Line 9: Line 9:
|ares=yes
|ares=yes
}}
}}
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires Parasite=yes on the associated warhead, or it may cause some glitches like BuildLimit still count the unit even it had fired himself by using the logic.
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires {{f|Parasite|yes|link}} on the associated warhead, or it may cause some glitches like [[BuildLimit]] still count the unit even it had fired himself by using the logic.
 
==Note==
*This tag will be ignored If used in conjunction with the tag {{f|Spawner|yes|link}}.

Revision as of 15:37, 30 November 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LimboLaunch
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires Parasite=yes on the associated warhead, or it may cause some glitches like BuildLimit still count the unit even it had fired himself by using the logic.

Note

  • This tag will be ignored If used in conjunction with the tag Spawner=yes.