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LightningRod: Difference between revisions

From ModEnc²
en>Nighthawk200
Updated.
en>Crimsonum
m Yes, I have tested this, but only with buildings. Are you sure it works on other technotypes too?
Line 14: Line 14:


== In {{ts}} / {{fs}} ==
== In {{ts}} / {{fs}} ==
{{NeedTesting}}
 
Presumably makes the object more likely to be targeted by Ion Storms.
Makes the object this flag is attached to more likely to be targeted by Ion Storms.

Revision as of 14:07, 27 March 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LightningRod
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In Tiberian Sun / Firestorm

Makes the object this flag is attached to more likely to be targeted by Ion Storms.