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LeaveGrinderSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Default sound to play when a unit leaves a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file. NOTE: this may be completely obsolete as Grinding=yes on a structure results in any unit entering it being instantly destroyed. Some other tag or logic may use this statement.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}}
|yr=yes
}}
Default sound to play when a unit leaves a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file.
----
NOTE: this may be completely obsolete as {{f|Grinding|yes|link}} on a structure results in any unit entering it being instantly destroyed. Some other tag or logic may use this statement.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Revision as of 15:58, 9 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LeaveGrinderSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


Default sound to play when a unit leaves a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.


NOTE: this may be completely obsolete as Grinding=yes on a structure results in any unit entering it being instantly destroyed. Some other tag or logic may use this statement.
(Yuri's Revenge Only)